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<title>MTG Deck Builder - Forums - Recent Posts</title>
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<description>MTG Deck Builder - Forums - Recent Posts</description>
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<pubDate>Thu, 23 May 2013 21:24:01 GMT</pubDate>
<lastBuildDate>Thu, 23 May 2013 21:24:01 GMT</lastBuildDate>
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<link>http://mtgdeckbuilder.net/forums/messages.aspx?TopicID=5110</link>
<title>Topic &quot;Beat my deck in standard (Make Best Deck Standard)&quot; a message from KillerOrzhovBee</title>
<description><![CDATA[Please post decks that you find beat my orzhov attack / extort deck in best 3 out of 5. This is less than a challenage as it is to help me <img src="images/smilies/smile.gif" border=0 /> but have fun. It would be nice if they were standards. Thanks guys<br/><br/><a href="http://www.mtgdeckbuilder.net/Decks/ViewDeck/656510" target="_blank" rel="nofollow">http://www.mtgdeckbuilder.net/Decks/ViewDeck/656510</a><br/><br/>Thanks again<br/><em>edited by KillerOrzhovBee on 5/23/2013</em>]]></description>
<pubDate>Thu, 23 May 2013 21:24:01 GMT</pubDate>
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<title>Topic &quot;Rule Changes...and it's kind of a thing.&quot; a message from TheBeatnikMick</title>
<description><![CDATA[And planeswalkers did the same thing to me when I first got back into Magic at the beginning of SoM, and I was all against it (maybe a little because I didn't have any) but I have grown to not only use, but love em (woot woot Ajani and Sorin!). It may change your strategy, but that's not a bad thing. It's going to make your strategy stronger, instead of just relying on clone killing. And I like the idea of cloning my opponent's commander and smacking their face with it.<br/><em>edited by TheBeatnikMick on 5/23/2013</em>]]></description>
<pubDate>Thu, 23 May 2013 20:56:50 GMT</pubDate>
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<title>Topic &quot;Rule Changes...and it's kind of a thing.&quot; a message from dragonfire60</title>
<description><![CDATA[@ beatnick<br/><br/>I get it. You're telling me to play creatures and turn them sideways. Or play cards that are made to kill walkers.<br/><br/>And on. The surface, I agree that that is good. It makes the game more engaging, because now everything has a more specific use. But here's the thing: it makes my individual cards less flexible. When I play bant control, as I often do, Jace, aot is not only good against agro but also against those decks which would bring in a memory adept against me. Now, he isn't. I'm not saying that that is a bad thing, but it will not make the game any more fun. More active, maybe. But not necessarily more fun. <br/><br/>I like to think of magic as a chess game, and using walkers defensively and offensively as well as for their abilities is a strategy that I and many other players have employed. It is something we will have to adapt to. I don't know if I like it, but I'll deal with it.<br/><br/>But I'll concede that geist can be dealt with. He's not as bad as thrun. Thinking about him without a clone kill makes me sad.]]></description>
<pubDate>Thu, 23 May 2013 20:28:17 GMT</pubDate>
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<title>Topic &quot;Rule Changes...and it's kind of a thing.&quot; a message from TheBeatnikMick</title>
<description><![CDATA[<strong>dragonfire60</strong> wrote:<br/><div class=quote><span style="color:#0033ff">The number of times that I have used my planeswalkers as a deterrent against other planes walkers or as a straight up counter against JTMS or memory adept is far too many to count, and I owe several tournament placements to these interactions. I am USAF to see it go, because there isn't a lot most decks can do about memory adept if a blue deck can get control of the board, even temporarily...</span><span style="color:#0033ff">How do you even kill a geist of saint traft?</span>  </div><br/>Obviously Geisty ol' boy isn't that hard to deal with, otherwise he would be in every Top 8. And who cares about Memory Adept, smack him in the face and win the game. There are answers to everything. What if you have Architect of Thought out, now I can't play my damn Memory Adept unless I take your Jace out, and the game is no longer fun. I only have two in my deck; why should I be sacrificing a one of only two cards that I have in my deck, a really damn good card, one that isn't designed to do what I'm paying five mana for it to do? Why? The game suddenly isn't fun. I almost want to rage quit. Attack Jace, or any planeswalker, <a class='thumbnail' href='/Cards/Details/RTR/157' target='_blank'>Dreadbore<span><img src='/cardImages/RTR/157.jpg' width='220' height='315' /></span></a> 'em! And GoST ain't no real big thang; counter him, block him, board wipe, <a class='thumbnail' href='/Cards/Details/RTR/101' target='_blank'>Mizzium Mortars<span><img src='/cardImages/RTR/101.jpg' width='220' height='315' /></span></a>. <br/><br/><br/><strong>RoarMaster</strong> wrote:<br/><div class=quote>@ BeatnikMick Id say Clone got worse. His turn, plays Geist, yours you clone, his he attacks and you block and take 4. Total effect, you spent one more mana and took 4 damage in order to kill his geist. Old clone effect would only cost you 1 mana more than he spent. In EDH especially the new legendary rules will have a big impact, all those 'clone' effects that were used as anti-commander cards just got nerfed.</div><br/>With <a class='thumbnail' href='/Cards/Details/M13/45' target='_blank'>Clone<span><img src='/cardImages/M13/45.jpg' width='220' height='315' /></span></a> and GoST; take six and return the favor. Put some pants on your new GoST clone and attack for more than six. You are literally using a spell (that in EDH, could be much better played on some fatty creature that you or your opponent controls) to do something it isn't designed or mana-costed to do; it makes no sense! These rules changes will make for better games and more engaging strategy.<br/><br/>And flavor wise, think of it this way: You're not summoning the same legendary creatures or planeswalkers. I mean, if we're traveling from other planes, why not have different dimensions for all these planes? I don't think MTG can really ever be stretched to far when it comes to imaginative explanations of what the hell is happening on these planes, on this "battlefield" we're fighting on. Hell, there's even time reversal!<br/><em>edited by thebeatnikmick on 5/23/2013</em>]]></description>
<pubDate>Thu, 23 May 2013 20:11:56 GMT</pubDate>
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<title>Topic &quot;Rule Changes...and it's kind of a thing.&quot; a message from RoarMaster</title>
<description><![CDATA[@ BeatnikMick Id say Clone got worse. His turn, plays Geist, yours you clone, his he attacks and you block and take 4. Total effect, you spent one more mana and took 4 damage in order to kill his geist. Old clone effect would only cost you 1 mana more than he spent. In EDH especially the new legendary rules will have a big impact, all those 'clone' effects that were used as anti-commander cards just got nerfed.]]></description>
<pubDate>Thu, 23 May 2013 17:45:50 GMT</pubDate>
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<title>Topic &quot;Rule Changes...and it's kind of a thing.&quot; a message from dragonfire60</title>
<description><![CDATA[The number of times that I have used my planeswalkers as a deterrent against other planes walkers or as a straight up counter against JTMS or memory adept is far too many to count, and I owe several tournament placements to these interactions. I am USAF to see it go, because there isn't a lot most decks can do about memory adept if a blue deck can get control of the board, even temporarily. <br/>Although these rules may be good in the long run for the game, I am worried about what they're going to create now. How do you even kill a geist of saint traft? <br/><br/>I like how side boarding is now being handled a bit better. Also , the land rule changes adds clarity and eliminates ambiguity. I knew there was a better way to do the legend rule, but this one doesn't feel right to me. Definitely not flavorfully, perhaps not mechanically. Only time will tell.]]></description>
<pubDate>Thu, 23 May 2013 16:42:00 GMT</pubDate>
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<title>Topic &quot;Creatures Summoned on Opponents Turn&quot; a message from KillerOrzhovBee</title>
<description><![CDATA[Teysa Envoy of Ghosts likes to spawn in black and white spirits but I was wondering if I can attack with them on my next turn being that they entered on my opponents turn. <br/><br/>Thanks]]></description>
<pubDate>Thu, 23 May 2013 16:33:52 GMT</pubDate>
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<title>Topic &quot;Modern Masters Spoilers&quot; a message from ChaossssMark</title>
<description><![CDATA[<strong>Subject16</strong> wrote:<br/><div class=quote><strong>ChaossssMark</strong> wrote:<br/><div class=quote>Sorry to do this:<br/><br/>Subject16: Birthing pod, Scapeshift and Linvala are all post Alara block. Modern masters is Modern legal cards UP TO Alara block...</div><br/><br/>We learn something every day.<b> However, Scapeshift is a Morningtide card (so it's pre alara).</b><br/><br/>On another note, getting Bob, Goyf or any other mythic is going to be very pricey. 24 packs a box means we get even less of a chance of opening a mythic, and at the price boxes are going, phew...</div><br/><br/>My bad...<br/><br/>My "local" (it is +5 km away from my house) said: "Anywhere from 200$ to 250$". It goes on sale on the 7th June. I get a good deal, seeing as how they charge tax whithin the displayed price. Speaking of wich, round up the money...]]></description>
<pubDate>Thu, 23 May 2013 15:54:38 GMT</pubDate>
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<title>Topic &quot;really needing some help,&quot; a message from Bearcats</title>
<description><![CDATA[I'm going to go ahead and Disagree with you, KOB. Mono colored decks are probably the best things to learn on, whether it be how to play Magic, or how to build a deck. They're simple and straightforward. I'm pretty sure the OP isnt looking to win any tournaments at the moment, so a mono colored deck is probably right up his alley. Even so, mono colored decks have and can still do very well in tournys. Heck, there was a Mono red deck at the Dragon's maze Pro Tour! Duel decks can work a lot better because (especially in this current block of standard) there are a lot of cards with synergy with cards of other colors (<a class='thumbnail' href='/Cards/Details/ISD/170' target='_blank'>Avacyn's Pilgrim<span><img src='/cardImages/ISD/170.jpg' width='220' height='315' /></span></a> and <a class='thumbnail' href='/Cards/Details/RTR/178' target='_blank'>Loxodon Smiter<span><img src='/cardImages/RTR/178.jpg' width='220' height='315' /></span></a> for example). So I wouldn't suggest that you stray too far away from Mono colored for now, OP. I havent looked at your posted deck yet, but i'll try to see if I can help ya out once I do. I will agree with KOB in the fact that a 3 color deck should not be your first deck, especially because those colors together call for a lot of strategy and advanced planning. A good multicolor combo for your first deck would be either Green/White, Red/Black, or White/Black. (Try to stay away from blue at first, because nothing good ever comes from blue...)<br/>Hope this helped in your decisions!]]></description>
<pubDate>Thu, 23 May 2013 15:26:22 GMT</pubDate>
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<title>Topic &quot;really needing some help,&quot; a message from KillerOrzhovBee</title>
<description><![CDATA[hello I read your post and recognized a situation I was in not long ago. I played at the dragon's maze prerelease and lost EVERY ROUND, this was was annoying so I got obsessed with getting better looking at forums and asking my friends who play at tournements.  This helped a lot. Where as my knowledge might be limited by the fact that I havn't been playing long I do know some things.  <br/><br/>1 make sure your deck goes together<br/><br/>2 have three's and four's of cards rather than one's or two's because why have a single card that you won't rely on then change it to a card that you only have three or two of? youll be more likely to draw something and have a better stategy<br/><br/>3 There is one thing that I dont agree with himm..... dont do a mono color deck. Mono's are yes more simple BUT thats their problem. you are limited to only black which will have mill and extort and plain black in there and even some scavenge.  Many of my friends have told me to make a duel deck instead of tri or mono.  Duel (if you do tip 1 and 2) are easish to make compared to tri, and they have more options for combo's and are in that sense easier than mono.  Yes mono might be cheaper but if you make a duel color on a deck builder (I recommend mtgdeckbuilder.net (chuckle)) then you wont have to spend money on an alright mono and then a good duel or tri.  duel also gets you better at building decks faster.  <img src="images/smilies/smile.gif" border=0 /> himmichelle sorry if I completly told off your third tip, youve been helpful before but I think I have to disagree here.]]></description>
<pubDate>Thu, 23 May 2013 15:14:46 GMT</pubDate>
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<title>Topic &quot;Manna Issues&quot; a message from KillerOrzhovBee</title>
<description><![CDATA[Thanks guys this helps a lot.  I believe I have a better idea for my deck thanks to you guys.  Thanks so much. Obzedat, sadly is really expensive, so unless I can get one in a trade I dont think Ill add him to my deck. about two copies of Vault of Archangel. I kinda like the effect and how in a multiplayer setting or even single, it makes people a little more nervous. It helps a lot I think. <br/><br/>Thanks again yall]]></description>
<pubDate>Thu, 23 May 2013 14:57:03 GMT</pubDate>
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<title>Topic &quot;Rule Changes...and it's kind of a thing.&quot; a message from TheBeatnikMick</title>
<description><![CDATA[<a class='thumbnail' href='/Cards/Details/M13/45' target='_blank'>Clone<span><img src='/cardImages/M13/45.jpg' width='220' height='315' /></span></a> just got AWESOME. I can clone you <a class='thumbnail' href='/Cards/Details/ISD/213' target='_blank'>Geist of Saint Traft<span><img src='/cardImages/ISD/213.jpg' width='220' height='315' /></span></a>, truly ANY creature! I like the new legend/planeswalker uniqueness rules. I shouldn't have to use my Clone or Jace just to kill yours, I want to actually get a chance to use the spells and creatures in my deck. This is going to allow for a more engaging, fun game.<br/><em>edited by thebeatnikmick on 5/23/2013</em>]]></description>
<pubDate>Thu, 23 May 2013 14:02:35 GMT</pubDate>
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<title>Topic &quot;Rule Changes...and it's kind of a thing.&quot; a message from dragonfire60</title>
<description><![CDATA[Hmm... well, clone just got worse. So did baby Jace.]]></description>
<pubDate>Thu, 23 May 2013 13:34:10 GMT</pubDate>
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<title>Topic &quot;Modern Masters Spoilers&quot; a message from TheBeatnikMick</title>
<description><![CDATA[<a class='thumbnail' href='/Cards/Details/MDN/134' target='_blank'>Tooth and Nail<span><img src='/cardImages/MDN/134.jpg' width='220' height='315' /></span></a> just dropped...]]></description>
<pubDate>Thu, 23 May 2013 13:01:33 GMT</pubDate>
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<title>Topic &quot;Community Brainstorming: The Community Set's Plane&quot; a message from dragonfire60</title>
<description><![CDATA[^ What he said.]]></description>
<pubDate>Thu, 23 May 2013 12:41:46 GMT</pubDate>
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<title>Topic &quot;Cards showing as other cards, or that are missing&quot; a message from Cross1013</title>
<description><![CDATA[Not sure if anyone has mentioned this yet, but I just noticed that the card, Boros Mastiff is missing. Should be a Creature Hound with battalion, from Dragon's Maze. Just built my first deck on the site and it wouldn't come up when I searched for it.]]></description>
<pubDate>Thu, 23 May 2013 12:39:09 GMT</pubDate>
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<title>Topic &quot;Community Brainstorming: The Community Set's Plane&quot; a message from Subject16</title>
<description><![CDATA[I've stated this before, I'm currently really busy studying/doing my exams, and I beleive this is the case of quite a few members of this community set project. I think when the exams have passed over us (which is about 3-4 weeks), then this'll get moving again.]]></description>
<pubDate>Thu, 23 May 2013 12:34:46 GMT</pubDate>
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<title>Topic &quot;Blue/Black Zombie Deck Card Choice?&quot; a message from minifigmaster125</title>
<description><![CDATA[Hey all, I'm pretty new to the MTG scene, so I apologize in advance if I make any serious faux pas around here. <br/><br/>Anyway, I'm building a Blue/Black Zombie deck, and so far, here is what I have:<br/><br/><a href="http://mtgdeckbuilder.net/Decks/ViewDeck/651290" target="_blank" rel="nofollow">http://mtgdeckbuilder.net/Decks/ViewDeck/651290</a><br/><br/><script type='text/javascript' src='http://www.mtgdeckbuilder.net/viewdeck.jss?id=651290'></script><br/><br/>For some reason, I can't get the DECK html tags to show my deck here. Sorry.<br/><br/>So, as of right now, it's a pretty terrible deck. Most of the cards are pretty mana heavy, and I've found it to be a little slow. What do you guys suggest I do to help with this? I'm definitely looking to buy extra copies of cards and get rid of the random 1 or two copies of cards I have, but I'm not sure which cards to get copies of and which to abandon. I'm looking to get more copies of <a class='thumbnail' href='/Cards/Details/ISD/101' target='_blank'>Ghoulcaller's Chant<span><img src='/cardImages/ISD/101.jpg' width='220' height='315' /></span></a>, and 2 more <a class='thumbnail' href='/Cards/Details/DKA/135' target='_blank'>Diregraf Captain<span><img src='/cardImages/DKA/135.jpg' width='220' height='315' /></span></a>. I have 4 copies of <a class='thumbnail' href='/Cards/Details/SOM/78' target='_blank'>Skinrender<span><img src='/cardImages/SOM/78.jpg' width='220' height='315' /></span></a>, which I definitely wanna put in, and I'm thinking of replacing at least <a class='thumbnail' href='/Cards/Details/AVR/118' target='_blank'>Renegade Demon<span><img src='/cardImages/AVR/118.jpg' width='220' height='315' /></span></a> and <a class='thumbnail' href='/Cards/Details/M13/82' target='_blank'>Bloodhunter Bat<span><img src='/cardImages/M13/82.jpg' width='220' height='315' /></span></a> with 'em. I'd also like to keep the Skaabs in there, I'm just not sure of how to go about doing that without making the mana dependence of this deck off the charts. It would help to know of any 1 or 2 drops that would work well with this deck besides the awkward ones I have which I may wanna replace, like <a class='thumbnail' href='/Cards/Details/M13/111' target='_blank'>Tormented Soul<span><img src='/cardImages/M13/111.jpg' width='220' height='315' /></span></a>. Oh yeah, and I'm not sure, but I may be looking at <a class='thumbnail' href='/Cards/Details/ISD/71' target='_blank'>Rooftop Storm<span><img src='/cardImages/ISD/71.jpg' width='220' height='315' /></span></a>.<br/>Hopefully I was able to get across enough information without sounding like the ultimate noob in this game. <img src="images/smilies/wink.gif" border=0 /><br/>edited by minifigmaster125 on 5/23/2013<br/><em>edited by minifigmaster125 on 5/23/2013</em>]]></description>
<pubDate>Thu, 23 May 2013 10:55:55 GMT</pubDate>
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<title>Topic &quot;Community Brainstorming: The Community Set's Plane&quot; a message from Nazsmith</title>
<description><![CDATA[.... What a dead thing this has become....<br/><br/>We need some card developing to pick things up around here....]]></description>
<pubDate>Thu, 23 May 2013 10:25:08 GMT</pubDate>
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<title>Topic &quot;Manna Issues&quot; a message from Bearcats</title>
<description><![CDATA[Alright, I understand what you're trying to accomplish in the deck; Extort your opponent to death with huge creatures. One card that I'd reccommend if you're going for that is Obzedat, Ghost Council. He's great with draining your opponant every turn, and works wonders with Faithmender. If you take a look at my extort deck (http://www.mtgdeckbuilder.net/Decks/ViewDeck/608452), you'll see a lot of low cost creatures and spells that will all allow for huge extorts. If you're aiming for Defensive creatures, Doomed Traveler, basilica guards, and High Priest of Penance are all good cheap choices. Your land base is definitely better as well. <br/>As for Vault of the Archangel, that will really help when you have a bunch of little guys out, and your opponent is charging at you with a huge trampler, or an army of tokens. I think that 2 copies, however, will probably be the best. Its not a card that you want to rely on, it should just be an option. <br/><br/>Your change to attacking with extort is a pretty good idea, but you went about it kind of the wrong way. I feel that you went for the more defensive build. I mean, kingpin's pet is a good attacker, but you don't really have much else to attack with, save Teysa. High Priest is a defensive threat, Pontiff and Faithmender are both defenders, and you should never risk your crypt ghast by attacking with it. <br/>If you're looking to attack, use cards like Basilica Screecher, Thrull Parasite, and Treasury Thrull. <br/><br/>Hope I helped with this, and it made the slightest bit of sense... :P]]></description>
<pubDate>Thu, 23 May 2013 10:16:34 GMT</pubDate>
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<title>Topic &quot;Modern Masters Spoilers&quot; a message from ManaLeak</title>
<description><![CDATA[^^ Yeah, 3 mythics a box, out of 15 mythics. 1 in 5 chance of getting the one you want.]]></description>
<pubDate>Thu, 23 May 2013 08:04:32 GMT</pubDate>
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<title>Topic &quot;Dimir deck. Need a help with sideboard.&quot; a message from Faelivri</title>
<description><![CDATA[During testing this deck works just great, but I need a help with sideboard. Every comment is welcome.<br/><br/><br/><script type='text/javascript' src='http://www.mtgdeckbuilder.net/viewdeck.jss?id=633265'></script><br/><br/><br/><a href="http://mtgdeckbuilder.net/Decks/ViewDeck/633265" target="_blank" rel="nofollow">http://mtgdeckbuilder.net/Decks/ViewDeck/633265</a>]]></description>
<pubDate>Thu, 23 May 2013 07:46:48 GMT</pubDate>
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<title>Topic &quot;New to the game. Saying hi&quot; a message from Cruxos</title>
<description><![CDATA[Hey just bought my first deck since I started playing 2013 on the xbox. I kicked a bit of ass but decided i'd rather make my own decks from scratch (that's the most fun if you ask me) I uploaded it on this site too if anyone wants to check it out and leave any comments or constructive critism. Keep in mind its an intro deck + 4 boosters worth of cards so it isn't much. Im taking it to my first FNM tomorrow night as well so maybe i'll painfully learn a few new things.<br/>Anyway just thought i'd announce myself, and im done.<br/>peace!]]></description>
<pubDate>Thu, 23 May 2013 07:45:35 GMT</pubDate>
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<title>Topic &quot;Rule Changes...and it's kind of a thing.&quot; a message from TheBeatnikMick</title>
<description><![CDATA[The Legendary/Planeswalker Uniqueness rules have changed, among other things, but that's the biggest change I believe, here's the article: <a href="http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/248e" target="_blank" rel="nofollow">http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/248e</a>]]></description>
<pubDate>Thu, 23 May 2013 06:21:05 GMT</pubDate>
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<title>Topic &quot;Manna Issues&quot; a message from hiimmichelle</title>
<description><![CDATA[As a general rule for your mana base, you should count the number of symbols for each colour, then half that number and that's around about how many of that mana you should have from any source. I checked your symbols and Pontiff and Murder are very black heavy and should really be run with dual lands.<br/>That being said, I would sideboard Murder, just because you already have a doom in there. If you find you're versing someone running black THEN you swap your Dooms for Murders :3 <br/><br/>You might also want to invest in check lands. They're easy to use in two colour decks and are usually pretty reliable. Drop either a plains or swamp T1, then all your check lands will come in untapped and you have a free choice of either black or white mana instantaneously, without having to stall the game with guildgates. Isolated Chapel is the checkland for black/white and cost me ~$8 when I bought em (costlier than what you wanted, but waaaay cheaper than a shock land). The cheaper option would be to go for a bounceyland so Orzhov Basilica is your guy - costs $1 at my store <img src="images/smilies/smile.gif" border=0 /><br/><br/><br/> Your mana curve is a little rollercoastery as well, but it's not too big a deal.]]></description>
<pubDate>Thu, 23 May 2013 02:07:04 GMT</pubDate>
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<title>Topic &quot;really needing some help,&quot; a message from hiimmichelle</title>
<description><![CDATA[I've found that newbies tend to have a standard deck of 60 cards, BUT (and that's a big but) it consists of singles/odd double of cards they really like. They might be awesome cards, but if you have 1/60 chance of drawing it what's the point?<br/>I myself started off with quite an abstract deck filled with singles or doubles - it would still occasionally win, but it would mostly <i>lose</i>. <br/><br/>So here's a couple of things to keep in mind when building your deck:<br/>- Figure out what you want your deck to do. To do this you can either pick a card you really like, and start thinking up combos from there OR you can go the newbie route and create something easy like tribal, or even join a guild and all the hard work has been done for you.<br/>- Play your deck for a bit, and figure out which cards are leaving you internally saying "man, I wish I pulled ____ insteada ___ right now". Figure out what saves your bacon, what hits hard, what hits fast and most importantly<br/>- Make sure your cards fit with one another! For example why have a mill deck with one card that allows you to gain 4 life? It's kinda random, and that card coulda been another mill card! You see where I'm going?<br/><br/>Also, you might wanna start out with a mono-coloured deck. It's cheaper because you don't need to buy shock/check lands AAAND easier for you to make ^^]]></description>
<pubDate>Thu, 23 May 2013 01:38:44 GMT</pubDate>
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<link>http://mtgdeckbuilder.net/forums/messages.aspx?TopicID=5104</link>
<title>Topic &quot;really needing some help,&quot; a message from jrockjesse</title>
<description><![CDATA[so Im new to magic like really new, I played at my local comic store and came in last place out of 18 people. thats how new I am so my question is can someone give me some tips on building a deck, and check out my deck (I'm still new here so I don't know how to embed my deck here) and tell me if its bad I'm going tri deck, red, black and blue, so if you would be so kind as to give me tips on how to build a good deck, and tell me if my current deck is good. <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Thu, 23 May 2013 01:05:50 GMT</pubDate>
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<link>http://mtgdeckbuilder.net/forums/messages.aspx?TopicID=5100</link>
<title>Topic &quot;Esper Token Deck needing some advice&quot; a message from Esper_Control_101</title>
<description><![CDATA[you need 2 sorin and board wipe.]]></description>
<pubDate>Wed, 22 May 2013 22:08:00 GMT</pubDate>
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<link>http://mtgdeckbuilder.net/forums/messages.aspx?TopicID=5089</link>
<title>Topic &quot;Manna Issues&quot; a message from KillerOrzhovBee</title>
<description><![CDATA[Hey I made a weird combonation of attack or extort, depending on cards or your sideboard switchs and stuff.  I was wondering if you like the change or if you think its worse. I have a whole write up on the strategy.  Wondering if this works. I dont know if I like it better or not, wondering your opion, plaease rate to (run the deck against yours or other good decks) I would like to keep some extort because I feel like that helps the deck a lot. Im not sure though. please help<br/><br/><a href="http://www.mtgdeckbuilder.net/Decks/ViewDeck/654154" target="_blank" rel="nofollow">http://www.mtgdeckbuilder.net/Decks/ViewDeck/654154</a><br/><br/>thanks again<br/><br/>(remember I use a lot more swamps than plains)<br/><em>edited by KillerOrzhovBee on 5/22/2013</em>]]></description>
<pubDate>Wed, 22 May 2013 20:55:58 GMT</pubDate>
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<link>http://mtgdeckbuilder.net/forums/messages.aspx?TopicID=5089</link>
<title>Topic &quot;Manna Issues&quot; a message from KillerOrzhovBee</title>
<description><![CDATA[Hey thanks for the advice, but I am not sure if all of it is good so tell me if I'm miss understanding.  First with lands like Vault of the Archangel.  I feel like this land is mainly for orzhov decks that are aggresive and that attack a lot. Life link and death touch for 4 manna or just one colorless manna.  I dont feel like that is for my deck, I do see how it would be useful for deffending but if Im using my manna to extort the crap out of my opponents would I really save the 4 manna? Maybe I should.  (one last thing with Vault of Archangel is that it is kinda expensive but I could fit it in my deck)<br/><br/>On to teysa Envoy of Ghosts.  I feel like this card helps me defend and or deal some damage to help beat my opponent(s) If you think the Vault of Archangel would help in my deck, why wouldnt Teysa? (Im just curious, havnt been playing magic too long, you might know more than me but Im just stating problems that I might see with your advice so you can clear those up) Teysa helps make my opponents not want to attack as much and she helps deal defend some and deal that slight amount of damage that I need, especially with the ghosts.  <br/><br/>(manna I will look at but I feel like I need a little more but your comments on manna were helpful.<br/><br/>Sidenote: my problem with manna isnt in the middle or end of game, its only from turn 1 to 3 or 4 or 5 usually only 3 or 4 when I have troubles.<br/><br/>Next, I dont know if you know the strategy around my deck.  I pretty much want Crypt Ghast out( you didnt argue about him) because he explodes my manna for high cost cards and extort.  Pontiff of Blight is a card that I feel has a big spot in my deck becausewith the extra manna from Crypt Ghast, he can give me tons of extort which decimates opponents.  (Debt to Deathless with Crypt Ghast alone will do well too ) and then lastly, Rhox Faithmender. Some dont feel like he has a great place in my deck, but they don't realize that when I extort 5 times he allows me to gain 10 life so decks that have a big build up at the end of game will not kill me because even though they have tons of creatures I gain a substaintual amount of life. Extort 10 times and gain 20 life. Play Debt of the Deathless and get X times 2 times 2 life.<br/><br/>Last thing.  I mentioned earlier in this reply that I have struggles from turn 1-4 if I have problems.  Now I I end up paying for Teysa or Pontiff with only 4 or 3 manna because of Crypt ghast.  I usually get crypt ghast and he helps my manna from turn 4 onwards its just I dont have the manna cards in my hand all of the time.  (15-20% maybe) I dont think my manna cards are the problem, but I think it is the actual manna.  If you can help me out more from the details I have given you that would be great (sorry if I wrote a lot) Have you play tested my deck against another (just wondering , if you havnt maybe you want to)<br/><br/>Thanks Again]]></description>
<pubDate>Wed, 22 May 2013 15:23:51 GMT</pubDate>
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