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Ribbon Snake Ribbon Snake   
Creature - Snake (2/3)

Flying

: Ribbon Snake loses flying until end of turn. Any player may play this ability.

All snakes slither. Only this one soars.
Shrouded Serpent Shrouded Serpent   
Creature - Serpent (4/4)

Whenever Shrouded Serpent attacks, defending player may pay . If he or she doesn't, Shrouded Serpent is unblockable this turn.

Many travelors have wandered into a fog only to find it had teeth, claws, and an appetite.
Spiketail Drake Spiketail Drake   
Creature - Drake (3/3)

Flying

Sacrifice Spiketail Drake: Counter target spell unless its controller pays .

"The spell will have to wait," said Alexi pointing up. "Drakes."
Spiketail Hatchling Spiketail Hatchling   
Creature - Drake (1/1)

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .

It dodges waves of water to prepare for waves of magic.
Stormwatch Eagle Stormwatch Eagle   
Creature - Bird (2/1)

Flying

Sacrifice a land: Return Stormwatch Eagle to its owner's hand.

When Eagles leave the sky, sailors leave the sea.
Sunken Field Sunken Field   
Enchantment - Aura

Enchant Land



Enchanted land has " : Counter target spell unless its controller pays ."

The land is heavy with promise, the land ripe with betrayal.
Troublesome Spirit Troublesome Spirit   
Creature - Spirit (3/4)

Flying

At the end of your turn, tap all lands you control.

As erratic and turbulent as a summer squall.
Windscouter Windscouter   
Creature - Ship (3/3)

Flying

Whenever Windscouter attacks or blocks, return it to owner's hand at end of combat.

These nimble ships were designed for hit-and-run tactics.
Withdraw Withdraw   
Instant

Return target creature to its owner's hand. Then return another target creature to its owners hand unless its controller pays .

"We outnumber them! Charge! Charge! Hey, where'd you guys go? Retreat! Retreat!"
Agent of Shauku Agent of Shauku   
Creature - Mercenary (1/1)

, Sacrifice a land: Target creature gets +2/+0 until end of turn.

"Go ahead. Take it. You'll be so very powerful. . . and what harm can it do?"
Avatar of Woe Avatar of Woe   
Creature - Avatar (6/5)

If there are ten or more creature cards total in all graveyards, Avatar of Woe costs less to play.

Fear

: Destroy target creature. It can’t be regenerated.

Bog Elemental Bog Elemental   
Creature - Elemental (5/4)

Protection from white

At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.

"When the bog walks, the wise run." -Erissa, bog witch
Bog Glider Bog Glider   
Creature - Mercenary (1/1)

Flying

, Sacrifice a land: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library.

Chilling Apparition Chilling Apparition   
Creature - Ghost (1/1)

: Regenerate Chilling Apparition.

Whenever Chilling Apparition deals combat damage to a player, that player discards a card from his or her hand.

Mortal minds shrivel at its touch.
Coffin Puppets Coffin Puppets   
Creature - Zombie (3/3)

Sacrifice two lands: Return Coffin Puppets to play. Play this ability only during your upkeep, only if Coffin Puppets is in your graveyard, and only if you control a swamp.

The ground won't accept them.
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