|
<< Prev 1 2
3
4 5 ... Next >> Last >>|
|
|
Coastal Hornclaw
  Creature
- Bird (3/3)
Sacrifice a land: Coastal Hornclaw gains flying until end of turn. (It can’t be blocked except by creatures with flying.)
Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.
|
|
|
Denying Wind
   Sorcery
Search target player's library for up to seven cards and remove them from the game. Then that player shuffles his or her library.
"The third wind of ascension is Eliminator, clearing Keld's path to victory." -Keld Triumphant
|
|
|
Excavation
  Enchantment
, Sacrifice a land: Draw a card. Any player may play this ability.
"There are secrets out there begging to be rediscovered. We just need to look in the right places." -Teferi, planeswalker
|
|
|
Foil
   Instant
You may discard an island and another card from your hand instead of paying Foil's mana cost.
Counter target spell.
|
|
|
Gulf Squid
  Creature
- Beast (2/2)
When Gulf Squid comes into play, tap all lands target player controls.
If it could capture the power it wastes, it would be invincible.
|
|
|
Hazy Homunculus
  Creature
- Illusion (1/1)
Hazy Homunculus is unblockable as long as defending player controls an untapped land.
They hide in dreams and whispers and faraway thoughts.
|
|
|
Heightened Awareness
   Enchantment
As Heightened Awareness comes into play, discard your hand.
At the beginning of your draw step, draw a card.
"It startles me how alive one feels on the edge of death." -Barrin, master wizard
|
|
|
Mana Vapors
  Sorcery
Lands target player controls don't untap during his or her next untap step.
The scent of magic can rob you of your senses, blinding you to the world.
|
|
|
Overburden
  Enchantment
Whenever a player puts a creature card into play, that player returns a land he or she controls to its owner's hand.
The Kipamu League knew what Keld refused to acknowledge: the land could support no more.
|
|
|
Psychic Theft
  Sorcery
Look at target player's hand, choose an instant or sorcery card from it, and remove that card from the game. You may play the card as though it were in your hand as long as it is removed from the game. At end of turn, if you haven't played the card, return it to its owner's hand.
|
|
|
Quicksilver Wall
  Creature
- Wall (1/6)
(Walls can't attack.)
: Return Quicksilver Wall to its owner's hand. Any player may play this ability.
"Ogg hit wall. Ogg no kill wall. Ogg hate wall!"
|
|
|
Rethink
  Instant
Counter target spell unless its controller pays , where X is its converted mana cost.
"Are you sure you want to do that?"
|
|
|
Rhystic Deluge
  Enchantment
: Tap target creature unless its controller pays .
"I'll rain down on you with the power of magic itself. Then we'll see who prevails." -Alexi, zephyr mage
|
|
|
Rhystic Scrying
   Sorcery
Draw three cards. Then, if any player pays , discard three cards from your hand.
"The trick is to ask when no one's listening." -Alexi, zephyr mage
|
|
|
Rhystic Study
  Enchantment
Whenever an opponent plays a spell, you may draw a card unless that player pays .
Friends teach what you want to know. Enemies teach what you need to know.
|
|
|
<< Prev 1 2
3
4 5 ... Next >> Last >>|
|