|
1
2 3 ... Next >> Last >>|
|
|
Aven Riftwatcher
  Creature
- Bird Rebel Soldier (2/3)
Flying
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher comes into play or leaves play, you gain 2 life.
|
|
|
Benalish Commander
  Creature
- Human Soldier Lord (*/*)
Benalish Commander’s power and toughness are each equal to the number of Soldiers you control.
Suspend X- . X can’t be 0.
Whenever a time counter is removed from Benalish Commander while it’s removed from the game, put a 1/1 white Soldier creature token into play.
|
|
|
Crovax, Ascendant Hero
   Legendary Creature
- Legendary Human Lord (4/4)
Other white creatures get +1/+1.
Nonwhite creatures get -1/-1.
Pay 2 life: Return Crovax, Ascendant Hero to its owner’s hand.
Crovax was destined for an angel’s curse, but one warped timeline saw the noble redeemed.
|
|
|
Dawn Charm
  Instant
Choose one - Prevent all combat damage that would be dealt this turn, or regenerate target creature, or counter target spell that targets you.
|
|
|
Dust Elemental
   Creature
- Elemental (6/6)
Flash (You may play this spell any time you could play an instant.)
Flying, fear
When Dust Elemental comes into play, return three creatures you control to their owner’s hand.
|
|
|
Ghost Tactician
  Creature
- Spirit Spellshaper (2/5)
, , Discard a card: Creatures you control get +1/+0 until end of turn.
Its ethereal hand confers a lifetime of experience with combat and steel.
|
|
|
Heroes Remembered
    Sorcery
You gain 20 life.
Suspend 10- (Rather than play this card from your hand, you may pay and remove it from the game with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
|
|
|
Magus of the Tabernacle
  Creature
- Human Wizard (2/6)
All creatures have “At the beginning of your upkeep, sacrifice this creature unless you pay .”
The Tabernacle’s disciples channel the emanations from Pendrell Vale, spreading its paradoxical demand to be both worshipped and left alone.
|
|
|
Mantle of Leadership
  Enchantment
- Aura
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Whenever a creature comes into play, enchanted creature gets +2/+2 until end of turn.
|
|
|
Pallid Mycoderm
  Creature
- Fungus (2/4)
At the beginning of your upkeep, put a spore counter on Pallid Mycoderm.
Remove three spore counters from Pallid Mycoderm: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: Each Fungus and each Saproling you control gets +1/+1 until end of turn.
|
|
|
Poultice Sliver
  Creature
- Sliver (2/2)
All Slivers have “ , : Regenerate target Sliver.”
“Its broad claw suggests a chitinous shield, but in fact it conceals glands that secrete a remarkably swift healing agent.” - Rukarumel, field journal
|
|
|
Rebuff the Wicked
 Instant
Counter target spell that targets a permanent you control.
“I cannot teach you their brand of magic, but I can teach you how to defend against it.” - Tavalus, priest of Korlis
|
|
|
Retether
  Sorcery
Return each Aura card from your graveyard to play. Only creatures can be enchanted this way. (Aura cards that can’t enchant a creature in play remain in your graveyard.)
The rifts reach into infinite time streams, bringing the divergent products of alternate pasts into the present.
|
|
|
Riftmarked Knight
   Creature
- Human Rebel Knight (2/2)
Flanking, protection from black
Suspend 3-
When the last time counter is removed from Riftmarked Knight while it’s removed from the game, put a 2/2 black Knight creature token with flanking, protection from white, and haste into play.
|
|
|
Saltblast
   Sorcery
Destroy target nonwhite permanent.
Dominaria erodes with each passing gust.
|
|
|
1
2 3 ... Next >> Last >>|
|