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Absolver Thrull
  Creature
- Thrull Cleric (2/3)
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Absolver Thrull comes into play or the creature it haunts is put into a graveyard, destroy target enchantment.
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Belfry Spirit
   Creature
- Spirit (1/1)
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Belfry Spirit comes into play or the creature it haunts is put into a graveyard, put two 1/1 black Bat creature tokens with flying into play.
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Benediction of Moons
 Sorcery
You gain 1 life for each player.
Haunt (When this spell card is put into a graveyard after resolving, remove it from the game haunting target creature.)
When the creature Benediction of Moons haunts is put into a graveyard, you gain 1 life for each player.
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Droning Bureaucrats
  Creature
- Human Advisor (1/4)
, : Each creature with converted mana cost X can't attack or block this turn.
“ . . . and you must also apply for an application license, file documents 136(iv) and 22-C and -D in triplicate, pay all requisite fees, request a . . .”
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Ghost Warden
  Creature
- Spirit (1/1)
: Target creature gets +1/+1 until end of turn.
“I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate’s bars to spare my life.” - Ilromov, traveling storyteller
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Ghostway
  Instant
Remove each creature you control from the game. Return those creatures to play under their owners' control at end of turn.
“I watched its blade swing through me, but I was hollow, empty. I saw its face contort in rage but could not hear it snarl.” —Klattic, Boros legionnaire
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Graven Dominator
   Creature
- Gargoyle (4/4)
Flying
Haunt (When this card is put into a graveyard from play, remove it from the game haunting target creature.)
When Graven Dominator comes into play or the creature it haunts is put into a graveyard, each other creature becomes 1/1 until end of turn.
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Guardian's Magemark
  Enchantment
- Aura
You may play Guardian's Magemark any time you could play an instant.
Enchant creature
Creatures you control that are enchanted get +1/+1.
The soldier moved with fluid poise, his awareness extending far beyond five senses.
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Harrier Griffin
  Creature
- Griffin (3/3)
Flying
At the beginning of your upkeep, tap target creature.
Moon Market merchants sell a bottled scent to cutpurses and other criminals. Those doused in the liquid become “griffin bait.”
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Leyline of the Meek
   Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it in play.
Creature tokens get +1/+1.
Where strength and humility converge.
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Lionheart Maverick
 Creature
- Human Knight (1/1)
Vigilance
: Lionheart Maverick gets +1/+2 until end of turn.
“Your signet is no symbol of power. It marks only your need for numbers to aid you. What do you do, guild-rat, now that you face my blade alone?”
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Martyred Rusalka
 Creature
- Spirit (1/1)
, Sacrifice a creature: Target creature can't attack this turn.
Rakdos cultists hanged her for sport in the township square. Her ghost now stands vigil at what has become known as the Tree of Weeping.
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Order of the Stars
 Creature
- Human Cleric (0/1)
Defender (This creature can't attack.)
As Order of the Stars comes into play, choose a color.
Order of the Stars has protection from the chosen color.
As stoic as the marble halls, as unblinking as the stars upon their shields.
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Shadow Lance
 Enchantment
- Aura
Enchant creature
Enchanted creature has first strike.
: Enchanted creature gets +2/+2 until end of turn.
Shadow lances are crafted from harvested souls. The more wicked the sinner, the keener the blade.
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Shrieking Grotesque
  Creature
- Gargoyle (2/1)
Flying
When Shrieking Grotesque comes into play, if was spent to play Shrieking Grotesque, target player discards a card.
Orzhov mage-sculptors bring their stone to life before they carve it. The shrieking begins as soon as the mouths are formed.
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