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Archangel's Light Archangel's Light   
Sorcery

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

Bar the Door Bar the Door   
Instant

Creatures you control get +0/+4 until end of turn.

Break of Day Break of Day   
Sorcery

Creatures you control get +1/+1 until end of turn.
Fateful hour - If you have 5 or less life, those creatures are also indestructible this turn.

Burden of Guilt Burden of Guilt   
Enchantment - Aura

Enchant Creature
: Tap Enchanted creature.

Curse of Exhaustion Curse of Exhaustion   
Enchantment - Aura Curse

Enchant player
Enchanted player can't cast more than one spell each turn.

Elgaud Inquisitor Elgaud Inquisitor   
Creature - Human Creature (/)

Lifelink
When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

Faith's Shield Faith's Shield   
Instant

Target permanent you control gains protection from the color of your choice until end of turn.
Fateful Hour - If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

Gather the Townsfolk Gather the Townsfolk   
Sorcery

Put two 1/1 white Human creature tokens onto the battlefield.
Fateful hour - If you have 5 or less life, put five of those tokens onto the battlefield instead.

In the memories of those they lost lies the strength needed to defend their city.
Gavony Ironwright Gavony Ironwright   
Creature - Human Creature (1/4)

Fateful hour - As long as you have 5 or less life, other creatures you control get +1/+4

Hollowhenge Spirit Hollowhenge Spirit   
Creature - Spirit (2/2)

Flash
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

Increasing Devotion Increasing Devotion   
Sorcery

Put five 1/1 white Human creature tokens onto the battlefield. If Increasing Devotion was cast from a graveyard, put ten of those tokens onto the battlefield instead.
Flashback 7

Lingering Souls Lingering Souls   
Sorcery

Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Flashback 1

The murdered inhabitants of the Hollowhenge impart to the living the terror they felt in death.
Loyal Cathar // Unhallowed Cathar Loyal Cathar // Unhallowed Cathar   
Creature - Human Soldier (2/2)

Vigilance
When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.
//

Unhallowed Cathar can't block.

The murdered inhabitants of the Hollowhenge impart to the living the terror they felt in death.
Midnight Guard Midnight Guard   
Creature - Human Soldier (2/3)

Whenever another creature enters the battlefield, untap Midnight Guard.

"When you're on watch, no noise is harmless and no shadow can be ignored." -Olgard of the Skiltfolk
Niblis of the Mist Niblis of the Mist   
Creature - Spirit (2/1)

Flying
When Niblis of the Mist enters the battlefield, you may tap target creature.

"Not even a roaring fire could thaw the chill it put in my heart." -Vonn, geist-trapper
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