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Elspeth, Knight-Errant
   Planeswalker
- Elspeth
+1: Put a 1/1 white Soldier creature token onto the battlefield.
+1: Target creature gets +3/+3 and gains flying until end of turn.
-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."
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Elite Vanguard
 Creature
- Human Soldier (2/1)
The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.
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Goldmeadow Harrier
 Creature
- Kithkin Soldier (1/1)
, : Tap target creature.
"It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest."—Deagan, cenn of Burrenton
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Infantry Veteran
 Creature
- Human Soldier (1/1)
: Target attacking creature gets +1/+1 until end of turn.
"Any fool can pick up a sword and charge into battle. To emerge alive at the end, that is a gift that comes from leadership and experience."
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Loyal Sentry
 Creature
- Human Soldier (1/1)
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
"My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep."
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Mosquito Guard
 Creature
- Kithkin Soldier (1/1)
First strike
Reinforce 1- ( , Discard this card: Put a +1/+1 counter on target creature.)
His aim is as sure as a mosquito's sting, but with none of the warning.
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Glory Seeker
  Creature
- Human Soldier (2/2)
"There's no contract to sign, no oath to swear. The enlistment procedure is to unsheathe your sword and point it at the enemy."
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Kor Skyfisher
  Creature
- Kor Soldier (2/3)
Flying
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."
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Temple Acolyte
  Creature
- Human Cleric (1/3)
When Temple Acolyte enters the battlefield, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
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Kor Aeronaut
  Creature
- Kor Soldier (2/2)
Kicker (You may pay an additional as you cast this spell.)
Flying
When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.
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Burrenton Bombardier
  Creature
- Kithkin Soldier (2/2)
Flying
Reinforce 2- ( , Discard this card: Put two +1/+1 counters on target creature.)
The flasks provide ballast, a means of steering, and—with a little luck—a way to deliver ward-spells to cohorts below.
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Kor Hookmaster
  Creature
- Kor Soldier (2/2)
When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"For us, a rope represents the ties that bind the kor. For you, it's more literal."
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Kemba's Skyguard
   Creature
- Cat Knight (2/2)
Flying
When Kemba's Skyguard enters the battlefield, you gain 2 life.
"We're now to dispense aid to any Mirran we see battling anything . . . ‘strange.' Regent's orders."—Ranya, skyhunter captain
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Celestial Crusader
   Creature
- Spirit (2/2)
Flash (You may cast this spell any time you could cast an instant.)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
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Seasoned Marshal
   Creature
- Human Soldier (2/2)
Whenever Seasoned Marshal attacks, you may tap target creature.
There are only two rules of tactics: never be without a plan, and never rely on it.
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