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Elspeth, Knight-Errant Elspeth, Knight-Errant   
Planeswalker - Elspeth

+1: Put a 1/1 white Soldier creature token onto the battlefield.

+1: Target creature gets +3/+3 and gains flying until end of turn.

-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control are indestructible."

Elite Vanguard Elite Vanguard   
Creature - Human Soldier (2/1)



The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach the front.
Goldmeadow Harrier Goldmeadow Harrier   
Creature - Kithkin Soldier (1/1)

, : Tap target creature.

"It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest."—Deagan, cenn of Burrenton
Infantry Veteran Infantry Veteran   
Creature - Human Soldier (1/1)

: Target attacking creature gets +1/+1 until end of turn.

"Any fool can pick up a sword and charge into battle. To emerge alive at the end, that is a gift that comes from leadership and experience."
Loyal Sentry Loyal Sentry   
Creature - Human Soldier (1/1)

When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

"My cause is simple: To stop you, at any cost, from ever seeing the inside of this keep."
Mosquito Guard Mosquito Guard   
Creature - Kithkin Soldier (1/1)

First strike

Reinforce 1- ( , Discard this card: Put a +1/+1 counter on target creature.)

His aim is as sure as a mosquito's sting, but with none of the warning.
Glory Seeker Glory Seeker   
Creature - Human Soldier (2/2)



"There's no contract to sign, no oath to swear. The enlistment procedure is to unsheathe your sword and point it at the enemy."
Kor Skyfisher Kor Skyfisher   
Creature - Kor Soldier (2/3)

Flying

When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.

"Sometimes I snare the unexpected, but I know its purpose will be revealed in time."
Temple Acolyte Temple Acolyte   
Creature - Human Cleric (1/3)

When Temple Acolyte enters the battlefield, you gain 3 life.

Young, yes. Inexperienced, yes. Weak? Don't count on it.
Kor Aeronaut Kor Aeronaut   
Creature - Kor Soldier (2/2)

Kicker (You may pay an additional as you cast this spell.)

Flying

When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn.

Burrenton Bombardier Burrenton Bombardier   
Creature - Kithkin Soldier (2/2)

Flying

Reinforce 2- ( , Discard this card: Put two +1/+1 counters on target creature.)

The flasks provide ballast, a means of steering, and—with a little luck—a way to deliver ward-spells to cohorts below.
Kor Hookmaster Kor Hookmaster   
Creature - Kor Soldier (2/2)

When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

"For us, a rope represents the ties that bind the kor. For you, it's more literal."
Kemba's Skyguard Kemba's Skyguard   
Creature - Cat Knight (2/2)

Flying

When Kemba's Skyguard enters the battlefield, you gain 2 life.

"We're now to dispense aid to any Mirran we see battling anything . . . ‘strange.' Regent's orders."—Ranya, skyhunter captain
Celestial Crusader Celestial Crusader   
Creature - Spirit (2/2)

Flash (You may cast this spell any time you could cast an instant.)

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Flying

Other white creatures get +1/+1.

Seasoned Marshal Seasoned Marshal   
Creature - Human Soldier (2/2)

Whenever Seasoned Marshal attacks, you may tap target creature.

There are only two rules of tactics: never be without a plan, and never rely on it.
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