Winner is the Judge #5 An Eye for an Eye
Posted on: 3/4/2013 4:38 PM By Buzz0198
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Welcome to Winner is the Judge, Week 5!
How does this Work?
I will give you a theme and you will create your own original card based along the topic. I judge the cards, and whoever wins the competition also wins the rights to create and judge the next WitJ blog.
This week's Theme is:
An Eye for an Eye
How do I do this?
Also simple, post your card (this includes Name, Cost, Type [And Subtypes if they exist], [Rarity isn't necessary, but it can help determine the power balance of the card], Rules Text [Flavor Text if you want to.])
Here's an example:
Jorbolad's Final Pledge
Legendary Enchantment - Rare
At the beginning of you upkeep, you may sacrifice a creature. If you do, place a pledge counter on Jorbolad's Final Pledge.
Remove four pledge counters: Put a Legendary */* Black and White Spirit creature token with Hexproof named Jorboldan, Fulfiller of Oaths onto the battlefield, where its power and toughness are equal to the sum of the power and toughness of the sacrificed creatures.
"For every man I kill in your name, I require another to remind all of my power" - Jorboldan
I will be judging each card according to several criteria:
Balance: Whether the card itself has balance when it comes to the cost/power/rarity ratio. Also, whether or not the card feels like something WotC could create and print. Don't create that "Epic card" that WotC would obviously never consider making. Just don't.
Creativity: You guys all have great ideas, I'm sure. I'm positive that you can at least think of one that would fit this contest. This is supposed to be fun! Think! Wow me! In the terms of birds, make it a parrot, not a pigeon.
Flavor: Flavor is nice. Flavor can be funny, serious, or add to the MTG storyline. I will not take off points if you don't have a flavorful but I will award bonus points if you do!
Form: Try to think of how WotC would word the card. Don't make it like the reminder text for Banding. Potential loss of points for bad form.
How do I know whether I haven't disqualified myself by accident? (aka the Rules!!!)
(The rules can vary a little with each judge, here's what I am proposing.)
1) One entry per person. This means you have one shot at this, so make it count!
2) Be ready to win. This means you have to be prepared to become the judge for next week (ie post the fifth installment, choose a theme, and judge during the whole week and ultimately choose a new winner).
Here are the past winners:
Week One (Theme: Flip/Transforming cards).
Trusted Advisor (2)(U/B)
Creature: Human Wizard
At the beginning of each upkeep, each player draws a card. Then if a player has eight or more cards in hand, flip Trusted Advisor.
0/3
//
Evil Vizier
Creature: Demon Wizard
At the beginning of each upkeep, Evil Vizier deals 5 damage to each player with less than seven cards in their hand.
4/3
Week Two (Theme: Ninja's).
Juki, Xi's Assassin (1UB)
Legendary Creature: Rat Ninja
Hexprood
1B: Prevent all combat damage that ~ would deal this turn. Put X 1/1 black rat ninja creature token onto the battlefield under your control where X is the amount of damage prevented this way.
"Juki discovered that being untraditional had its advantages."
2/2
Week Three (Theme: The Clock is Ticking)
Phyrexian Growth Vats (4)
Artifact (Mythic Rare)
When Phyrexian Growth Vats enters the battlefield, each player gets a poison counter and put a -1/-1 counter on each creature.
At the beginning of each player's upkeep, that player untaps Phyrexian Growth Vats and gains control of it. Double the number of counters on that player and on each permanent he or she controls.
T, sacrifice a permanent: Proliferate.
Week Four (Theme: Size Matters!).
Symbiotic Tide XXXXUUGG
Sorcery (Mythic Rare)
For each non-legendary creature you control, put X tokens on the battlefield that are copies of it.
"Together we grow, together we fight, with all we march and vanquish enemies in sight!"
Remember, its all fun and games until someone loses an eye!
Sorry for bad formatting, FCK editor really deserves its name now...
I would like to apologize for this, FCK editor is not cooperating with me now matter what I do and I am desperately trying to find a solution. Sorry for the double blog post, thought that I had fixed it... [Report]
@watdhek - the concept is to give something in return for something else. Like in the example, you must first give it creatures by sacking and then in return it will give you a powerful creature as strong as all o the sacrificed ones combined. The key is in the phrase "an eye for an eye"... Interpret it as you like
@FelixSloo - post on this one please, until I am able to repot or edit this (if a can)
Markov Bloodbonder 2BBB Creature - Vampire Wizard (Mythic Rare) Flying, lifelink Whenever a player loses life for the first time each turn, that player may have target player lose that much life. 4/4
As an additional cost to cast Randomized Selection, exile target card in your hand at random. You may cast target card in your graveyard that shares a permanent type with the exiled card without paying its mana cost.
Venge, Lady of Vengeance and Revenge 1(R)(R)(B)(B) Legendary Creature - Human Mythic (R)(B):Sacrifice a creature. Venge, Lady of Vengeance and Revenge deals X damage to target creature or player, where X is that creatures converted mana cost. 4/4 "You have to be willing to pay, to get something done." - Venge
At the beginning of your upkeep, sacrifice a creature. You may gain life equal to its power or draw cards equal to its toughness. If you cannot sacrifice a creature, sacrifice Death’s Passage instead.
“As the sun set on his life, the hunter finally came to recognize his place in the hierarchy of the wild.”
Maroxian Avenger {3BW} Creature - Human Priest {Rare} When ever a creature you control dies, gain life equal to its toughness. When ever a creature you control dies, you may destroy target creature. Lose life equal to that creature toughness. 1/3 "The fallen shall not go un-avenged. The Maroxian Council has heard there cry and demands justice." [Report]
Sorry for triple posting. A note on the abilities of my card: The player who lost the life chooses the target, in case that wasn't clear before. [Report]
Alucard {2BBB}
Legendary Creature-Vampire Assassin
Whenever a creature you control dies, if it wasn't a vampire, return it to the battlefeild. It is a Vampire Zombie in addition to its types.
Whenever Alucard dies, return him to the battlefeild with a +1/+1
counter. If he returns to the battlefield and has ten or more +1/+1 counter's remover Alucard from the game.
1/1
"Suddenly it reeks of hipacrosy in here." -Alucard [Report]
(By the way Watdhek, that ability would infinitely repeat istelf, seeing as each other player drawing two cards would result in each other player drawing four cards and so on).
Here's my entry.
Spellbinder Clique 3UU Creature: Faerie Wizard Flash, Flying When you cast Spellbinder Clique, you may exile an instant or sorcery card from your hand. When Spellbind Clique enters the battlefield, you may cast each card exiled with it without paying its mana cost. 2/3 [Report]
Subject16, now tell me why this isn't, like,broken by all means? There are so many things that could be casted and just win you the game :/ just sayin [Report]
Oh gods, Spellbinder Clique is broken... if you were to exile a Sorin's Vengeance, Enter the Infinite, Primal Surge etc with it and play them without their mana costs?! That would be game right there. [Report]
Consuming Darkness{3BB} Rare Enchantment Pay 3 life: Choose a permanent type. Each player sacrifices a permanent of the chosen type. Any player may activate this ability. "The most prosperous empires were the first to fall." [Report]
Yeah, that does seem really broken. At first i was thinking "well you're dumping a spell for an ETB ability." No, it's clearly broken. How about this:
Spellbinder Clique 3UU Creature: Faerie Wizard Flash, Flying When you cast Spellbinder Clique, you may exile an instant or sorcery card with converted mana cost 3 or less from your hand. When Spellbind Clique leaves the battlefield, you may cast each card exiled with it without paying its mana cost. 2/3
Changed stuff a little. You now get the spell when he "leaves" the battlefield, and i've seriously limited the spells. The best you could get off that would be Time Walk. (Shit that's still broken-ish). [Report]
It might be broken, but not if you're running Standard or even Modern. Honestly, I can think of more effective uses of breaking a Time Walk in a Legacy or EDH format game(Reverberate and Riku of the Two Reflections come to mind). The card seems a good deal more balanced now. [Report]
I think all of Watdhek's abilities would go "infinite" If a player discards a card, then everyone discards their hand. If a player sacrifices a permanent, then all permanents are sacrificed. Subject16 covered the first one. [Report]
@Subject16 I don't know if you intended this, but you can get more than one use from that. Cloudshift, Restoration Angel, and other "Blink" cards can cause this to go quite overpowered. [Report]
@SlyPig5 It's no more broken than any of those cards being used with Thragtusk in Standard right now... in fact, he has the same CMC as that card and gets more use out of blink cards like Cloudshift or Restoration Angel. [Report]
Final Shot 1R Sorcery As an additional cost to cast Final Shot, you may discard any number of cards. Final Shot deals 2 damage to target creature or player plus 2 more damage for each card discarded this way.
Flavor: "Better make sure he's really dead." [Report]
Whoops, I worded it slightly wrong. Replace "plus 2 more damage for each" with "plus an additional 2 damage for each". Had to look at Rune Snag to make sure. [Report]
Equipped creature has hexproof. (It can't be the targets of spells or abilities your opponents control.) Whenever equipped creature attacks a player, return target creature that player controls to its owner's hand.
@Watdhek: that card looks neat, but I think you've gone from making an infinite combo to an incredibly overpowered one. If Player 1 were to draw a card for the first time on his turn, each other player would draw two cards, right? Well in a two-player game, Player 1's single card draw would trigger Player 2's double card draw. However, since Player 2 drew a card for the first time that turn, Player 1 would end up drawing 3 cards in total to Player 2's two cards... which actually isn't that broken, come to think of it (since the card advantage switches every turn, as do the discards and the sacrifices). Although you'll be playing at a loss, considering that if you sacrifice something during your turn, you will be sacrificing 3 permanents while everyone else will be sacrificing 2. Unless you're running lots of instants, this card becomes a bit of an albatross around your neck.
I guess you might just want to clear up the wording of those rules if that's what you're going for. [Report]
hm, how about this Gandor, creator and destroyer legendary creature- Human Wizard (4)(B)(W) 2/2 deathtouch, first strike
(1)(B)(W)(tap)- destroy all other creatures. Players gain life equal to the power of destroyed creatures under their control. (1)(B)(W)(tap)- put all creatures in the grave onto the battlefield under their owner's control. All player's lose life equal to the toughness of the creatures put onto the battlefield under their control.
The Trickster legendary creature - zombie wizard 2UB 3/3 Flying (tap) sacrifice the trickster, target player sacrifices target creature. you may play the trickster from your graveyard.
"The game is still fair as long as no one knows your're cheating." [Report]
Pandora, reality engine Legendary artifact creature - chimera (mythic) (no mana cost) suspend 7 - 0 As long as Pandora, engine of life is in play, players cant lose the game and can't lose life. When Pandora, reality engine dies, both players discard their hands and lose all life points but one. Undying 5/5
"How would you live if the world tried to kill you but wouldn't let you die?" - Jace
Shattered Mind Enchantment 2BU Whenever a noncreature spell is cast, you may put an amnesia counter on Shattered Mind. Then, on each upkeep, each opponent puts the top X cards of his or her library into the graveyard, where X is the number of amnesia counters on Shattered Mind. "Each successive thought made him forget more and more of his past." [Report]
@TheCommunistManatee - Lol, I was going to pick oozes for the theme if I ever won. Also, Your card seems a bit unbalanced, you will always have more combined power than your opponent. Also if each player has one of these enchantments, the game ends in infinite loop. Maybe you should switch it with "Whenever a player casts a creature spell, each opponent may put X 1/1 ooze tokens into play where X is that creature's power" or maybe increase the mana cost but change the wording a bit. [Report]
Whenever a perminent is destroyed, exiled, or removed from the game, the player who controlles that perminent may destroy two perminents they don't control for every perminet destroyed, exiled, or removed from the game.
"It took just one spark to set off the destruction of this world." [Report]
@LegendXP yeah you are probably right looking at it again.
[Card Revision]
Dripping Clone Vat {3UUG)
Enchantment - Rare
Whenever a non token creature enters the battlefield under an opponents control put X 1/1 Ooze creature tokens into play where X is that creature's power.
"The Simic soon learned that it wasn't just Krasis that came out of the cloning vats."
Dammit clicked too fast (sorry for the double post)
[Card Revision]
Dripping Clone Vat {3UUG)
Enchantment - Rare
Whenever a non token creature enters the battlefield under a players control each player puts X 1/1 Ooze creature tokens into play where X is that creature's power.
"The Simic soon learned that it wasn't just Krasis that came out of the cloning vats."
[Not part of the card]
This may still seem a bit on the strong side but it should encourage you to play big creatures which plays into green quite nicely [Report]
@CommunistManatee: you had it right the second time, I think. 6 mana for a solid creature advantage like that, what with the blue and green mana intensity. However, your next revision turns "Dripping Clone Vat" into something actually less powerful. It fits more with the theme, insofar as EVERY player is putting in Ooze tokens into play, but wouldn't it actually discourage creature playing (insofar as you can just sit back with instants and sorceries and let the other players get you a bunch of Oozes)? [Report]
@Subject16 that still goes infinite. The ability makes the opponent draw 2 cards. The ability triggers, so you draw 4 cards, then your opponent 8, you 16, so on and so forth. Same goes for discard and sacrifice. His update is probably as good as it gets. [Report]
Whenever a non token creature enters the battlefield under an opponents control put X 1/1 Ooze creature tokens into play where X is that creature's power.
"The Simic soon learned that it wasn't just Krasis that came out of the cloning vats."
Markov Bloodbonder 2BBB Creature - Vampire Wizard (Mythic Rare) Flying, lifelink Whenever a player loses life for the first time each turn, that player may have target player of his or her choice lose that much life. 4/4
"She slowly drains the strength of mortals, each death adding to her ever-growing power."
Balance - Balanced, but could have been better with a tap ability like Brion Stoutarm. 4/5
Creativity - This is similar to Brion, but it does allow you to use the ability more than once (if you have the mana and creatures). Maybe a bit more difference would have been better than Brion. 3/5
Flavor - This card fits right into Rakdos, no doubt about it. I love Rakdos... 4/5.
Balance - The fact that you must sacrifice Death's Passage if you cannot sac a creature makes this very balanced. Also, by the time you play this you should have some tough creatures out there that could fuel the card draw/life loss. 5/5
Creativity - Nice name, like what it does. Fits the theme pretty well, as you can take from them, but the instant you cannot then its your loss. 4/5
Flavor - Reminds me of Innistrad, the hunters finding themselves hunted. Colors fit nicely to that theme too! 5/5
Balance - Still broken-ish, but you already know that. Not much you could do to change that other than alter the card completely. 4/5
Creativity - Though there are other faerie Cliques, the ability something different. I know I should think "big" with this, but... Lightning Bolt... 5/5
Flavor - Though no flavor text, fits right into the "Clique" of other Clique faeries... 4/5
Balance - Before Subject16's fix, was worse for you as the caster than anyone else, also going into infinite draw/discard/sac. Now it is better, but still offers large retaliation/defense for 4 mana, also safe from shocks and such. 3/5
Creativity - This fits right into the theme (great for multiplayer too!) If you lose something, so are they. 5/5
Flavor - Great flavor, two is better than one, right? This is guy is saying "Anything you do to me, you'll feel it double." 5/5
Balance - No doubt about it, this will balance the battlefield very quickly. Overload on Electrickery would be nasty though... 4/5
Creativity - Although not perfectly in sync with the theme, is different from every card here in its function. 4/5
Flavor - Yes, the Simic are in for a shock! Great flavor! (Wonder if the oozes taste like anything...) 5/5
Form - Dandy 5/5
* When I saw this card I imagined someone casting some fatty, and then suddenly hundreds of tiny lime-flavored Jello cubes sprung up on the opponents battlefield... the horror! [Report]