Hi everybody! Subject16 here to challenge you to build a very popular casual format, and that is Tribal Wars.
Tribal Wars is essentially a game where each player uses a Tribal deck. A Tribal deck is a deck built around a specific creature subtype such as Goblin, Mercenary or Homarid. A minimum of 70% of the nonland cards in the deck must be of the specific subtype or an all-round tribal card (an all round tribal card, for example is Adaptive Automaton).
So I challenge the MTG Deck Builder Community to build a Tribal Deck each!
The rules are simple:
-Only one entry per person. The first entry will always be the one judged.
-Try not to take ideas off other people's tribal decks (in fact, try to avoid all building around the same tribe).
-Have fun building your tribe.
-Changelings are allowed, just try to limit their number (unless you're running a Shapeshifter Tribe).
I will be judging each Tribe and choose three winners:
Banned Cards from the decks:
None, but an excessive number of Changelings is discouraged.
Banned Tribes: (Some tribes are too powerful to be allowed in the Wars)
I still stand with the idea that Kobolds are quite possibly one of the strongest tribes, even with their small card count. I would love to see a reprint of them (although it would probably have to come in one of the core sets.)
That said, I made a Kobolds deck about an hour ago and I'm too lazy to make another one that's actually competitive, so here you go: http://www.mtgdeckbuilder.net/Decks/ViewDeck/209745
If I stop being so lazy I might make a different submission instead of this one that tries to be competitive. [Report]
Sorry for double-posting, but I decided to update my deck a bit so it's more competitive now and wow, when I play tested this thing it was dangerous. 4 8/8 Kobolds with first strike on turn 5 is not something to be trifled with... [Report]
Hey... Sorry about doubleposting.... But why are faeries not banned? That and slivers. They are both obscenely powerful tribes. Slivers end the game turn four every time around... And Faeries are just not fun at all. they are too powerful. [Report]
question. those banned tribes, are they banend only as a tribe? or are they bannend all together, as in, not a even a one of off thaat type in a different deck (for a random example, doomed traveler in a spirit deck) [Report]
i woulda posted my Sliver deck.... but those are done to death and way to powerful.... once mine gets goin..... i am almost un beatable..... but i dont play that deack anymore cuz i had all my slivers out by turn 7 once game... yes all my slivers... including the 3 legendaries [Report]
Well I've had a look at a few of the comments, and I realize I have left out some powerful Tribes. I shall Henceforth add Slivers and Faeries to the banned list.
And to answer Ryuden, as long as you're using a specific tribe, it doesn't matter what the other subtypes are. You could run Champion of the Parish in a Soldier Deck or Llanowar Elves in a Druid deck. [Report]
i am the kind of person who builds way to many tribal decks, but i decided to be original and enter one of the less common ones. i got it down to my assassin deck, my hydra deck, my samurai deck, and gargoyle deck. in the end, i went with the assassins.
@subject16(OP) cheers, jsut wanted to absolutely clarify with you
@Mitch531 nice illusion deck. i actually ran one recently, was a bit of an interesting deck. i like yours, but i think that the phantasmal bear is too godo to not have, espcially with a 2nd turn Lord drop.im also a fan of the dragon, but i guess thats a debate. what im unsure of is the use of your aether plasm, as your deck has no big drops to use with it. the same sort of goes with the archetect, but the anthem effect is epic, and usefull for big uses of hex parasite. [Report]