The Joy Of Combos list of cool combos
Posted on: 2/4/2011 2:23 AM By timo420
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1. Infinite mana of any color Greenweaver Druid w/ Freed from the Real and Orochi Leafcaller . One green mana from druid is converted
to blue mana with leafcaller to active freed from the real's untap ability, banking on green mana each time to convert to any color with leafcaller.
2. Lock down opponents Arcane Laboratory , Nullstone Gargoyle , Steel Golem and a way to give golem to opponent Bazaar Trader no non- creature spells can be played, then the golem takes the creature spells away for the opponent. They cant destroy or counter,nothing no spells can be played just their land for the turn.
4. Infinite storm effect
a: Arcbound Reclaimer , Extruder , Etherium Sculptor and Chromatic Star . sac the star to extruder, put +1/+1 counter on reclaimer then use reclaimers ability on the star, then draw a card for the stars into graveyard trigger. Then repeat to play a massive storm spell
b: Leveler , Tel-Jilad Stylus , Conjurer's Bauble and Etherium Sculptor
With no library due to leveler any card put on the bottom of library with the stylus become you top card. if its the bauble you can keep sacking the bauble and put it back on the bottom (which is the top) then you draw it from your library from the baubles ability. Don't need stylus if you have the bauble and sculptor in hand or play. But the stylus does let you bring cards that where exile back to your library as long as they started the game in your deck, so after leveler takes out your library use stylus to get any card from your exiled library maybe a nasty storm card or Glassdust Hulk even.
5. Mill you opponent and gain life Walking Archive , Jace's Erasure , Venser's Journal and Cradle of Vitality With this combo the cradle feeds the walking archive and the journal feeds the cradle with life. Jace's Erasure and walking archive feeds the milling. I suggest Elixir of Immortality to prevent milling yourself in the case your opponent is stubborn playing with a huge 250 card deck.
Please add any of your own combos of any format if you wish.
Forgot my current favorite standard combo! thrumming bird+Jace Beleren+Ajani Goldmane = second turn, third turn, 4th turn fun proliferation mechanic, provided you arent playing against black hexmages or red burn. Draw every turn, and protect every turn with a flier that gets bigger and bigger. Add Everflowing Chaliceand Mystifying Maze to annoy your opponents even more! Control is soooo nastyyy! ; p [Report]
Ashnod's Coupon + Relic Barrier + Donate + Mindslaver = your opponent paying you as much money as you want or conceding the game (probably the latter).
Tap the Coupon with the Relic Barrier, Donate it and take thier next turn, then on thier turn sac the coupon targeting themself and the bottle of water in your backpack, then charge the a billion dollars (or whatever you feel is fair in this free market society) and they have to pay it or concede the game. [Report]
2 soul wardens + Darien, King of Kjeldor = if your opponent can't kill you in one shot, you double your life and have as many 1/1 tokens as he/she did you damage. [Report]
Doesn't really work in early game unless you have good mana accel. But if you get the Master to level 12 he can wipe out an opponent in two hits and even if he gets blocked you still gain as much power as he has back as life. And to top it off the life you get back comes back before Celestial Mantle doubles it [Report]
HOW TO CHEAT BLIGHTSTEEL INTO PLAY TURN 4!!!(NO TRAPS)
1 swamp
2 swamp; yixlid jailer
3 swamp; bog witch
4 B,tap bog witch; discard blightsteel; use BBB from bog witch with BB on field for rise from the grave on blightsteel
5 lightning greaves, equip to blightsteel to prevent condemning/exiling [Report]