So, it's a little unclear of the difference between mechanics and abilities to some people. Abilities are mechanics, but what I meant was that these would be more of the "tap this creature, tap that creature," kind of stuff (rather than the named abilities like flying).
So, with that being said, what I find very interesting are the completely new abilities with no name, or even the ones that have been used for a long time and have gone without an official name (such as firebreathing). This is why I didn't put them in the "Card Makers: Abilities", because they have no name. Also, these sorts of mechanics tend to be very complicated, and can easily be made overpowered or made horrible. So, here it goes. Hopefully this blog will still be successful *crosses fingers*
1) Tap Abilties and Untap Abilities on the same card. (I always loved this about some of the cards in Eventide, how you can tap and untap creatures with positive abilities over and over again)
2) Donations (This includes cards that gives cards to other players and cards that are meant to be given to other players)
3) "Firebreathing" ({Insert Payed Mana}: Target creature gets +1/+0 until end of turn. Don't make the card simple, add tons of flavor, like mealt in your mouth flavor.)
4) *Drum Roles* Make a mechanic and make a card for the mechanic... let's see how this goes.
This reminds me!!! Starting with this blog, I'm going to start giving shout outs on the next blog if I like your card!!! So be ready... Oh, and I won't choose my own cards ever [Report]
Magmamaw Hellkite 3RR Creature - Dragon Flying R: ~ gets +1/+0 until end of turn. If ~ has 6 or more power it gains Trample until end of turn. If ~ has 9 or more power it gains Double Strike until end of turn. If ~ has 12 or more power, Exile Target creature and target land an opponent controls.
Entire towns gone with even just a yawn. 3/6 [Report]
Carnomancer 2GB Creature - Elf Wizard 2G, T: Target creature gets +2/+2 until end of turn. 2B, U: Sacrifice a creature, You gain X life and Draw X cards where X is it's Toughness.
"Ahhh all the wonderful uses for meat," - Unknown carnomancer 1/3 [Report]
Taunting Gladiator 3RR Creature - Minotaur Berserker When ~ enters the battlefield put two 1/1 White soldier tokens under the control of each opponent. Whenever an opponent controls no creatures sacrifice ~. ~ must be blocked by two or more creatures. 2: put a 1/1 White soldier token under the control of target opponent. There are never enough combatants. 7/7 [Report]
Turret-Pole Pirate RU Creature - Human Pirate Rigger Haste All Contraptions gain, "T: this Contraption deals 1 damage to target creature or player." RUT: Assemble a Contraption. Alright, me harties, we've got to make enough steam for the bosses to flog! Get on it!" - Ish, Rigger Apprentice 0/1 [Report]
Trample, Double Strike At the beginning of your upkeep put a +1/-1 counter on Bovine Charger If Bovine Charger attacked or blocked this turn, sacrifice it at end of turn 2/4 [Report]
saporling grafter 3GGG
creature- druid shaman mythic rare
T:put a 0/1 saporling creature onto the battlefield
Untap, sacrifice a creature: put a +1/+1 counter on target creature
He made armor and weapons not of the strongest steel and iron but of nature itself, and it far outsurpassed those of iron and steel. [Report]
Plaguebringer 2 (this creature enters the battlefield with 2 -1/-1 counters on it. When this creature dies, put a -1/-1 counter on up to X target creatures, where X is the number of -1/-1 counters on this creature).
Plagued Rats (1)B Creature-Rat When Plagued Rats dies, each creature gets -1/-1 until end of turn. 1/2 ------------------------------------------------------------- Undying Cockroach (2)G Creature-Insect When Undying Cockroach dies, if it was the target of an instant or sorcery this turn, return it to play under it's owners control. 1/1 ------------------------------------------------------------- Rebellious Recruit (1)W Creature-Human Soldier Protection from spells and abilities you control. Whenever Rebellious Recruit becomes the target of a spell or ability, it gets +3/+3 until end of turn. 1/1
Next time, Cycles! Yes? (By cycles I mean like The Signes of Ravnica, or the Praetors of NPH) [Report]
B: Groaning Banshee gets +1/+0 until end of turn, whenever you use this ability Groaning Banshee deals damage equal to its power to each other creature.
Hunted Remains 1BB Creature - Zombie Undying When Hunted Remains comes into play, put three 1/1 blue Human creatures into play under target opponent's control. "In life, he was hated for his fortunes. In death, he was loved for them." 4/4
Hunted Zealot WWW Creature - Cleric Vigilance When Hunted Zealot comes into play, put 4 1/1 black Demon creatures into play under target opponent's control. 3/5
Quest for the Map Maker U Enchantment Whenever a creature comes into play under target opponents control, you may put a quest counter on Quest for the Map Maker.
At the beginning of your upkeep, as long as Quest for the Map Maker has two or more quest counters on it, put two 1/1 White Human Treasure Hunters into play under target opponent's control.
Lead the Way 4WW Enchantment At the beginning of each of your upkeeps, you may choose two kinds of spells. During each of those turns, you must play these spells and have target player copy you by playing the same kinds of spells during his/her turn. If target player does not copy you during his/her turn, he/she must discard a card from his/her hand. "It's a dangerous road. Stay sharp and keep your wits about you. You're much tastier than you'd think."
I haven't given a name for the ability on the "Lead the Way" card, but I plan on it once I can think of something. [Report]
Double Agent UUUU Creature-Human Rogue When Double Agent enters the battle field, its controller can choose for target player to take control of it. When ever this creature attacks, defending player draws a card. 2/1 [Report]
Tax Council (2)U Creature-Human When Tax Council enters the battlefield, target opponent puts a 1/3 Blue Human token on to the battlefield. That token has, tap: target player discards a card, gain 1 life.
Tap: opponent loses 1 life, draw a card. 1/3 [Report]
Demented Alchemist UU Creature-Human B: Demented Alchemist gets +1/+0 until the end of the turn. If a creature is killed by demented alchemist, defending player puts a 1/1 green/blue creature token onto the battlefield. 1/1
(i dont know why Im making blue cards... i rock a white deck) [Report]
Brexan the Informant (1)UUUU Human Rogue Discard a card, Tap or untap target card. Any player may use this ability. Lose 1 life: Any card discarded that way may be exiled. If so, put a 1/1 Human rogue token on the battlefield under your control. You may use this ability as an instant. Anyone can use this ability. 2/2
I have no experience making cards, Im just having fun here! [Report]
Roaming Thief UU Creature-Human rogue When played, target player receives control of Roaming Thief. At the controller of Roaming Thief enters their end phase, they lose 1 life. 1/1 [Report]
Now for make a mechanic and make a card for that mechanic. The mechanic is "Critical Mass." It will have a number such as Critical Mass 4. And when that creature gets a toughness equal to the number, target player takes that much damage. Its basically a time bomb.
Consumption Bomb (1) Artifact Creature Critical Mass 4 Sacrifice a permanent. Consumption Bomb gets +0/+2 This card may only gain toughness from the effect above. Its strength can only be 0.
You could also go this way with it.
Bloated Zombie BBB Critical Mass 3 Whenever Bloated zombie kill a creature, it get's +0/+1 1/1
Or...
Uncontrollable Mage R Critical Mass 5 Tap: Target opponents creature gains +1/+0 until the end of the turn. Put a +0/+1 on Insane Mage.
So you could also go for the Swamp sacrifice style deck (sacrifice a creature to get +0/+1), a blue dispell style deck (counter a spell get +0/+1), a red goblin sacrifice deck (like black deck only goblin exclusive), or a green landfall kind of thing (forest enters play put a +0/+1 on the creature). I dont know how powerful/sucky this is. but its just a thought... thanks for the thought provoking blog! [Report]
Tapping and Untapping: Vedalken Prophet BB2 Creature-Vedalken Rare T: Scry 3, draw a card UT: Randomly send 2 cards in your hand to the bottom of your library. Draw a card 1/2 [Report]
Donation: Zombie Obliterator 3BBB Mythic rare During controller's upkeep Zombie Obliterator deals 5 damage to it's controller, this can't be prevented. Once zombie obliterator has dealt 10 damage to it's controller, choose target player, that player gains control of Zombie Obliterator.
10/10
"It destroyed everything it saw, too bad it saw everything." [Report]
These are cards I created for an Assassin's Creed themed deck using the Magic Set Editor program. It's basically a white weenie deck, but I tried to mix it up with some different elements to better fit the mythos.
Apple of Eden cost: (5) Legendary Artifact / Mythic Rare Apple of Eden cannot be countered Indestructible, Shroud ;W;W;W: Target player puts cards from the top of their library into their graveyard equal to the number of assassin permanents you control. ***note: The ;W activation cost is one Phyrexian White mana.
Another from the same set:
Hidden Blade cost: (2) Tribal Artifact - Assassin Equipment / Rare Flash Equipped creature gains deathtouch. Equip (2) If this would be equipped to an Assassin creature, the equip cost is reduced to (0) and may be equipped at any time.
I have several other theme sets I've made, usually based on video games, but these came to mind first for this conversation. [Report]
Nick Fury cost: 2RWU Legendary Creature - Human Soldier / Mythic Rare Creatures you control get +1/+1. T: Put a LMD creature token into play under your control. That token is a copy of this creature. It is not legendary. If this creature would leave play, instead sacrifice a LMD creature token. If you cannot, this creature leaves play. 3/2
And another:
Daredevil cost: RR Creature - Human Ally / Rare You may ignore any abilities and effects that would not allow Daredevil to block a creature or target a permanent. T: Tap target non-land permanent. Whenever Daredevil or another ally enters the battlefield under your control, you may untap target ally you control. 1/3 [Report]
Concealer of Rituals B2
Creature - Human Cleric
Defender
2B {Tap}: Sacrifice a creature, draw a card. Concealer of Rituals loses Defender until end of turn.
3B {Untap}: Return target creature from your graveyard onto the battlefield under your control. Concealer of Rituals loses Defender until end of turn.
During your untap step, you may choose to tap or untap Concealer of Rituals.
2/2
"Eventually you will learn not only how to take lives, but also how to bring them back." [Report]
Bazaar Effigy {5} Artifact Creature- Rare When a player other then the original caster of this spell gains control of Bazaar Effigy, it deals 10 damage to them and 5 damage to itself. 0/5 _____________________________________________________________________________________________________________
Mistwatch Elder {3} Creature- Human Wizard TAP: Mistwatch Elder deals one damage to you. {1}; UNTAP: Put a 1/2 creature named Storm Crow onto the battlefield with flying. 2/2
Im sorry that Mistwatch Elder is so OP because he makes the best card in magic: Storm Crow which has already destroyed formats around the world.
Rien, the Emissary 2UUU Legendary Creature - Wizard Mythic Rare
Rien, the Emissary cannot be countered.
Proxy (Spells may be cast through creatures with Proxy. If a spell were to be cast through a creature with Proxy, that spell instead becomes an activated ability of the creature and not anything else. The full mana cost of these spells must still be payed for and they are still sent to their designated areas upon use.)
*basically, all spells cast through Proxy can't be countered unless you have a card that makes it so permanents can't activate their abilities. [Report]
You select a card at random from opponent’s hand. Opponent selects a card at random from your hand. Both cards are cast at no additional casting cost. You may pay an additional UUU to switch cards with opponent.
“Sometime I just get so excited, things just pop out.” - Jace