I've decided to make this blog a series, both to stimulate creativy in people's minds and to see cool, interesting ideas for cards. The first blog seemed successful, which was another component to why I'm making this a series. Hopefully I'll be able to do this consistently, and I apologize in advance if I don't.
Anyways, this time I decided to test out what cards people would make with, not a theme, but abilities. Everybody loves abilities like Scry, Storm, and Cascade, and simpler ones like Flying, Double Strike, and Unblockable. I always found that I like abilities more than P/T, because I'm a strategic player, not powerhouse. Game ending abilities, abilities that give your opponent an incredibly hard time, abilities that give you a significant boost, and even abilities that help both opponents. Of course, there are always those overpowered cards and those horrible cards, but either way it's fun to see abilities emerge in different ways.
So, let's see what kind of awesome (but not broken) cards you can make with these 5 abilities:
1) Storm
2) Kicker/Multikicker
3) Landfall
4) Transmute
5) Cycling
Make sure to give these cards flavor and include card type, rarity, etc (you know what I mean).
Can't wait to see all the cool cards!!!
Spoiler alert!!! Next time I'll hopefully do this with mechanics
EDIT (woops...): Still wondering whether it should cost 2 or 3 because 2 would make it a cheep tutor and make it amazing because of the storm, but 3 is a little bit harsh considering the storm and draw back... plz give feedback on that... [Report]
I like it at 3 cost, too many people make overpowered cards when they make their own set
and as for landfall I think it would be sweet to have a land with the landfall ability
Rumblin' Volcano Land
Rumblin' Volcano comes into play tapped tap: add R to your mana pool Landfall: whenever another land enters the battlefield under your control, each player sacrifices a land. Each land sacrificed this way is exiled instead of sent to the graveyard whenever Rumblin Volcano leaves play, return to play all lands that were exiled with Rumblin' Volcano
Kicker: 3BB, when staring Cockatrice enters the battlefield if it was kicked put two -1/-1 counters on target creature, destroy another target creature, and return another target creature an opponent control's to it's owner's hand.
1/1
Flavor text: "When someone encounters a cockatrice, They either get paralyzed or run like a coward... Oh yeah, then there are those that just die."
Storm ------ Blood Summoning UB(1) Instant-Rare(token-based set) or Uncommon (other) Storm. Put a copy of target creature onto the battlefield under your control , then sacrifice a creature. "All things are bound by blood and aether. With enough of one or the other, the multiverse becomes a plaything." [Report]
Ralus, Lord of Magic 6URG Mythic Rare Cascade Kicker 2 Hexproof When you cast Ralus, Lord of Magic, if it was kicked, spells you cast have cascade until end of turn Instant and sorcery spells you cast have Storm 4/4 [Report]
Unstable Duplication RR1 Mythic Rare Sorcery Copy Target Instant or Sorcery spell, if a spell has been copied 4 or more times, double the copies then choose a target at random for each copy. Storm
"It doesn't matter how much fire you make, what matters is how much hit's you" [Report]
Unstable Duplication RR1 Mythic Rare Sorcery Copy Target Instant or Sorcery spell, if a spell has been copied 4 or more times, double the copies then choose a target at random for each copy. Storm
"It doesn't matter how much fire you make, what matters is how much hit's you" [Report]
Beastmaster Shaman GGGGG
legendary creature-elven shaman mythic rare
landfall- whenever a land enters the battlefield under your control this turn you may search your library for a creature with converted mana cost less than or equal to the number og lands you control
"Hes's is so connected to the land that he can call upon it for infintite strenght" [Report]
Mysos, Beholder of Treachory WRG3 (Mythic)
Legendary Creature - Elemental
WRG Multikicker
Cascade for each time Mysos, Beholder of Treachory was kicked
Mysos, Beholder of Treachory enters the battlefield with a +1/+1 counter for each time it was kicked
Remove 2 +1/+1 counters from Mysos, Beholder of Treachory: Exile cards from the top of your library until you exile a nonland card that costs less than this card's converted mana cost. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.
2/2
"He was only thought as a weak general... until they saw his true power."
If you didn't notice, I tried to pack a ton of stuff into this card. I wanted to make him EDH orriented (biggest reason for flavor text) and make him powerful, but hopefully not broken. His colors make it less powerful and weak, but his ability, I think, evens out that power. [Report]
Inspired Process {U} Instant Draw a card. Cycling {2}{U} (Discard this card, draw a card. Cycle Inspired Process only as a sorcery) When you cycle Inspired Process, you may put an emblem onto the battlefield with the words, "as long as this emblem is untapped, each player draws an extra card at the beginning of their upkeeps" treat this emblem as an enchantment in addition to its other types.
Baloth Egg G Creature-Baloth Multikicker G1 For each time Baloth Egg's kicker cost is paid, put 2 hatch counters on it. 1GG: put 2 hatch counters on Baloth Egg T, Sacrifice Baloth Egg: put an x/x Baloth token with trample onto the battlefield. X is the number of hatch counters on Baloth Egg plus 2. 0/2 The longer a baloth egg goes unhatched, the stronger it will be when it does. This one hasn't hatched for years. -Final entry of the journal of Prexlore, the Adventurer [Report]
Vensner's Will WB2 Multikicker WU For each time Vensner's Will's kicker cost is paid copy it, you may choose new targets. Flicker- Exile target permanent you control, then return that permanent to the battlefield under your control. Rare [Report]
Burning Ring of Fire does X damage to target creature or player. For each time Burning Ring of Fire is kicked copy Burning Ring of Fire you may choose new targets for the copies.
I keep seeing Rares and Mythics so I thought I would try my hand at a common.
(Name Here) 2BB Sorcery Common
Destroy target creature. It cannot be regenerated.
1UB - Transmute
I was thinking since Transmute is from the original Ravnica set, I would try to give it a more Dimir feel. A basic overcosted kill spell for a limited format that also highlights the mechanic. It is also at a reasonable CMC that transmute might find useful. I guess it is slightly pushed compared to Brainspoil but also has a Dual color requirement for the Transmute cost that will discourage some people from just shoving it in every deck. I mean, you want to be able to use the whole card... [Report]
Blast of Infinite Magic 4RR Instant Mythic Rare Blast of Infinite Magic has Storm for each spell that was played before it this turn. Blast of Infinite Magic deals 1 damage to target creature or player [Report]