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:  :   BURNINATION; THE JOURNEY CONTINUES

TheGutterPup

Burnination; The Journey Continues
Another chronicle of my never-ending quest for burnination.
Posted on: 6/21/2012 12:14 AM By TheGutterPup


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 Sooo... I was tooling around with this: 

 

And before I hear it all over the comments section; I realize that this is not a burn deck. It is a beat-down deck. 

But is it, really? "Yes, it really is." Ok. It totally is... but I'm playing it with burnination in my heart!

'cause Vexing Devil, while neither a reliable burn nor a reliable body, is still a one drop. I don't need to toot the horn of an obviously good card. Furnace Scamp is sorta the same; not exactly a body, not eactly a burn. The only critter that knows what it wants to be when it grows up is Lightning Mauler, and what he wants to be is a massive dose of meth. 

Haste, while present consistantly, is more of a means to an end. Undying, however, is thematic. 

Undying Evil, Uncanny Speed, Fling, and Brimstone Volley are what I mean when I say I play it with burnination in my heart. 

I made a couple of choices that I want feedback on. 

Pillar of Fire instead of Shock, Geistflame, or Gutshot for dealing with dangerous little guys. 'cause exile. With all this graveyard molesting and flashing back and whatnot, it's reassuring to know that those little bastards are going to stay dead. 

Thunderbolt instead of Incinerate, or whatever. I like Thunderbolt. I liked Thunderbolt when it wasn't a reprint, and for the same reason I like it now: blasting Angels from the sky in a spray of charred feathers. That extra point of damage doesn't seem like much, but it's the difference between getting slapped around by Restoration Angel and ... you know... not. 

And even if there are no flying critters on the board it's always a 3 burn, anyway. 

Appetite for Brains is a curious card. I like it, and if it turns out to be useless it can be sideboarded. ... but I'm thinking that eliminating a powerful threat early on it totally worth having it in. 

Surgical Extraction, cause yea. 

I just worry that, since I opt for Pillar, I'll exile that Delver, for instance, and not be able to Extract all those bastards from the deck. If that ends up being a problem I'll sub in Shock or Geistflame. 

So I think that covers everything. I'm going to try to stick this one together, see how it stacks up. 

Comments, suggestions, bursts of profanity. Hit me up. 

 


Comments: (8)
DragonLord787


6/21/2012 2:43 AM
Incinerate is still awesome though. Why did you get rid of the blue? It would fit really great into your deck. The haste guys are a little unnecessary, cause of your apparent lack of creatures. I would recommend Stromblood Berserkers, because they would fit a lot better into a aggro/beatdown deck that you are building. Also, you might want to consider Chandra's Phoenix in there somewhere. (maybe instead of scamp) The thing I have against the scamp is because in the current meta, scamp has a low likelihood to get through to your opponent, resulting in a pretty useless one-drop which you would much rather spend on other stuffs. Please check out my decks and leave a comment! Good luck on the rest of your series! ~Dragonlord787
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BadAssLaoWai


6/21/2012 3:46 AM
I think this is shaping up nicely. It tends to bear a resemblence to what i'm running against my local competition. http://www.mtgdeckbuilder.net/Decks/ViewDeck/146153
I know a lot of people would argue with me but I have had a lot of success running Thunderous Wrath. I like how you run appetite for brains, I may end up running a few in conjunction with my Scrolls. Have you had a chance to run this deck at fnm yet? I'm curious to see how well it does. Good luck.
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TheGutterPup (OP)


6/21/2012 8:23 AM
I really like Thunderous Wrath in UR, 'cause Ponder let's you set it up for sexy-time. I was considering adding them.

The reason I'm running Scamp is cause he's a one drop who just wants to explode, and that triggers morbid for Brimstone Volley (or Tragic Slip).

But what if Thunderous Wrath replaced Brimstone Volley? I mean, it's not the same; but it's still a conditional 5 spot for cheap.

And maybe Blue is a good idea. I've decided against running Delver in this version. There's a part of my soul that wants to push against the grain. However; Ponder wound't be misplaced, especially if I added Thunderous Wrath.

Maybe some Counter in there... either Mana Leak or Mental Misstep?

I'll tool it out and you'll see V 2.0 coming up soon.

Thanks for all the feedback!



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TheGutterPup (OP)


6/21/2012 8:58 AM
[deck]146537[/deck]
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fo0kinz


6/21/2012 9:38 AM
Honestly, Vexing Devil is bad. It's a muligan. I would literally start every game of Magic at 12 life if I could make my opponent discard two non-land cards from their hands. The card is good in concept, and awful in application. With zero evasion, and no haste, it will either be -4 life, -1 card, or they'll let it stick and you'll lose.
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TheGutterPup (OP)


6/21/2012 10:48 AM
I look at it totally opposite. Though I see your point, and it's a good one... This card would be awesome if it were a 1 drop 4 burn, or a 1 drop 4/3. Since it's both, but the opponent get's to choose, the potential for it to resolve as what you don't need could be very, very bad.

Unless you could use either, at anytime.

If they take 4 it's a good burn, and I'll take that. If they gimme a critter I can do that, cause he's gonna get Flung anyway.

On first turn he's pretty much always gonna resolve for damage. So why play him first turn? Why not wait until second turn and put Undying Evil on the stack. Maybe that'll make them think twice about taking that damage.

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BadAssLaoWai


6/21/2012 9:48 PM
I Undying Evil doesn't work as well as i first thought with Vexing Devil. You don't have priority while an ability is resolving. So if you add evil to the stack most people will just choose to let him stay on the board.
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BadAssLaoWai


6/21/2012 9:49 PM
As an afterthought. Flinging him with an undying evil on is always a nice combo.
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